Tuesday, July 2, 2013

excerpt

whereupon the twentieth century withered to its unceremonious and overinflated end and so began the shift from simply doing to understanding for as the question of needs and behaviours was seen to encompass a new empathetic aesthetic in reality we were simply questioning why the plans were neither best laid or with foundation since we couldn't adequately express those plans in terms of the context by which end users were to be expected to interact engage and consume far less for us to imagine that we might somehow manage a longer term expectation through a better understanding of the psychology of human behaviours specifically related to the interface of interactions between ourselves and the pixels and patterns on the viewing planes of the computer display in this regard we were learning to manage the subtle increments to our references for human computer interactions and how we applied those increments to our clumsy manifestations of engineering design those crude responses to the predominantly functional definition of a problem boundary sufficed for our early renditions of solutions as experiences but fell some way short of a necessary incorporation of a significantly broader set of methods and practices borrowed and repurposed for a new set of inputs for a new set of outputs in that crossover from a popularisation of web design based on an abstract representation of basic human and computer interaction points to a deeper understanding of the cognitive primitives that in turn become the patterns of behaviour that model an interaction was nothing short of revelatory in a few short years at the very end of a century the principals of design shifted from physical to experiential in a way that few might have been in a position to really articulate moreover it was more closely aligned to the visions of the near future we were living expressed fifty years previously by the likes of clarke and asimov in their explorations of a developing sentience and self awareness in the objects and interfaces that we humans create to satisfy the craving to objectify ourselves perhaps at the beginning of the new century designing for a new set of experiences was a reaction to a search for a new set of meanings as a new millennium forced us to collectively appraise our progress against that imagined future and seek new way to express meaning through the design of the world around us based on a closer focus on our own position within it what this was really bound by was the extent to which our ability to reinvent ourselves was limited by our need to attach meaning to our roles by association with and extension of a discrete collection of principles seemingly snatched from the grip of a decaying academia half buried by the weight of its own expectation

2 comments:

  1. Thanks for the excerpt. However, I guess that it would be better to use special punctuation marks, since everyone who reads this post is hard to comprehend what's written about!

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  2. Is there any explanation? The way you express your thoughts is too complicated... I mean, I am just not able to read the text without dots, commas, and other important punctuation marks that are being normally used in our written speech.

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